This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.
Product Details
Publisher : Cambridge University Press Published : 05/01/2003 Format : Hardcover (Cloth) , pages 388 ISBN-10 : 0521821037 ISBN-13 : 9780521821032